jme3-release_The-Bad-Touch

It’s here: jMonkeyEngine 3.0 Stable “Capuchin Prime”

Wait.., what? Didn’t 3.0 stable happen already? Yeah, it sort of did. But the guy with the trumpet (that’s me) missed his cue. I want another shot at it. It’s time to make it official (with an unofficial video – video editing skills is on my to-do list)

3.0 Stable – Capuchin Prime

Technically version 3.0.5, this lovable capuchin marks the end of an era for us. What started as what some might’ve thought was an April fool’s joke quickly made other monkeys curious and before long, “jMonkeyEngine 3.0″ was the talk of the jungle. There must have been some truly tasty bits in there, because the project just kept attracting one crazy talented primate after the other, and suddenly we were a proper little family (warts and all!), part of a tribe with exceptional contributors committed to be part of the pack, through good and bad.

When we released our first alpha back in June 2010, we definitely weren’t saying amongst ourselves “wohoo! only 4 years to go!”. However:

  • Development never stopped
  • New contributors kept coming
  • More games got made
  • And it amounted to one heck of an impressive conclusion.

It’s all semantics really. The project has been quite darn stable ever since our first beta release. We could have easily slapped the “Stable” sticker on it then – we chose to do it now. Why? Because bananas. Life. People switching jobs, taking the leap into indie, relatives passing, babies being born (and conceived; high five!)… But we’ve finally run out of excuses, and now so have you: It’s time to make that game!

Downloads & Upgrade

Go to downloads for Linux, Mac and Windows

tweet-this-jme3

Changelog

The “everything that’s new in 3.0″ changelog is too awesome to fit into one page, that’s why we collected the highlights in the milestone summary for 3.0. But some notable changes from 3.0.0 to 3.0.5 include:

  • Updated bundled Blender to 2.69
  • Update JDK to 1.7u51
  • Included iOS preview (you read that right – check the plugins)

Upgrade

For those of you currently running 3.0.0 or older (RC, Beta.., Alpha? try to keep up), we highly recommend you uninstall your jME3 SDK, keeping your application settings intact. When installing the jME3 SDK 3.0.5 (Stable), you should be prompted to import your old settings.

The next major release (will require reinstall and all that junglejazz) will be jMonkeyEngine 3.1. We’re giving it a whole year; think of it as a new OS release. In the meantime, as has always been the case, many new features will find their way into the SDK by minor version updates and plugins.

Up Next

In the days to come we’re gonna talk 3.1 roadmap, website plans and community; I want to put our level of openness and barriers to entry back on the agenda. We’ve been at it for a good while now, but we can still get better at this “open source” stuff.

Thanks for sticking by us and making awesome stuff. Here’s to another 5 years!


Join the forum discussion…

 

Home Forum It’s here: jMonkeyEngine 3.0 Stable “Capuchin Prime”

This topic contains 16 replies, has 12 voices, and was last updated by  Normen Hansen 6 months, 3 weeks ago.

Viewing 15 posts - 1 through 15 (of 17 total)
  • Author
    Posts
  • #260336
    +8

    Erlend Sogge Heggen
    506p
    Keymaster

    Wait.., what? Didn’t 3.0 stable happen already? Yeah, it sort of did. But the guy with the trumpet (that’s me) missed his cue. I want another shot at
    [See the full post at: http://hub.jmonkeyengine.org/2014/02/jmonkeyengine-3-0-stable-released/]

    #260344

    Erlend Sogge Heggen
    506p
    Keymaster

    It’s no hoax! :D

    Please retweet us, spread the word, all that good stuff.

    #260350

    madjack
    629p
    Participant

    Yay us! :D

    #260352
    +1

    half
    7p
    Participant

    Congrats guys.

    Been off this boards for many many months and just saw this “label”.
    Good to see development is still going and who knows about the future? Maybe I will decide someday to really build what I have started to test out :)

    Best regards

    #260354

    Thomas
    2p
    Participant

    Yeah! Great news! iOS is supported? Only half supported?

    #260355

    Erlend Sogge Heggen
    506p
    Keymaster

    @caporaltito said:
    iOS is supported? Only half supported?

    Not at 100% yet but quickly getting there. Find and install the plugin for it via the SDK.

    #260359

    loopies
    74p
    Participant

    Congratulations and thx for the goodies!

    #260361

    Thomas
    2p
    Participant

    @erlend_sh said:
    Not at 100% yet but quickly getting there. Find and install the plugin for it via the SDK.

    Damn it, you guys rock

    #260388

    nehon
    1876p
    Keymaster

    \o/

    #260389
    +1

    Wesley Shillingford
    834p
    Participant

    From great cousin Elwood:

    #260988

    Benjamin D.
    119p
    Participant

    Congratulations! This SDK rocks.

    #261571

    KonradZuse
    5p
    Participant

    Congrats team! Can’t wait to dive in more, also glad that iOS is starting to look good!!

    #261604

    Normen Hansen
    2792p
    Keymaster

    @mifth said:
    @normen Hello!

    I installed linux 64 build. Everything is ok, but blender does not run.
    It’s needed to set the blender file to be executable.
    If i do it manually then blender run from SDK.

    http://i.imgur.com/3Z4RU73.png

    Thanks. Its funny because they are taken directly from the blender distribution version, did it work before with the bundled 2.67 version?

    #261605

    mifth
    359p
    Participant

    @normen said:
    Thanks. Its funny because they are taken directly from the blender distribution version, did it work before with the bundled 2.67 version?

    It did not work too. I thought I updated SDK and it was my issue. But the new Installer has the same issue. It seems that’s blender side. :)

    #262698

    Benjamin D.
    119p
    Participant

    Good job guys :P

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