Texture, color, minimal visibility, effect duration and size are configurable. It’s control set to sphere, which sets material on it.
Hits are registred as contact point position using this control and effect animation is based on distance from contact point and time. So if you set contact point on object it shows animation like above. If you put it in front of it it should display same effect with smaller radius.
Link to ugly and poorly documented code
I just made cube in blender (for some strange reason I could not export create highpoly cube, so it’s some kind of bended cube) and here’s result (texture mapping is wrong, it can be fixed):
I just changed model and it works
That’s real nice. I like!
Just a tiny bit of criticism here though. It would be much better if the mouse was “free” and you could move the camera around when you clicked on the “field”. As it is now, with the camera moving, it’s hard to properly see the effect. Just saying. It’s not a big deal.
As for your other post about higher vertex count, that shouldn’t be a problem if you specify it in the Javadoc.
You must be logged in to reply to this topic.