I will try to remake this tank game
Dont know how far I can get, cause of lack of time and knowledge, but I will try my best.
WASD – control for player 1
arrows -control for player 2
space = fire for player 1
o = fire for player 2
20 Nov version http://126.96.36.199/sfhtf2bil7rg/pr1cu460cjjgoin/STG.jar using 17 Oct nightly
27 Nov version http://188.8.131.52/t9th75nzm8rg/cucjv7s2ijxl17c/STG.jar using 26 Nov nightly
27 Nov version http://download1152.mediafire.com/74yc13fru4zg/4gediz1m66l43z8/STG.jar using 26 Nov nightly (added effect)
03 Dec version http://184.108.40.206/7syxg45bsxrg/5t3a3t7c4httkvw/S-TG.jar using 26 Nov? nightly
A little update
in past few days I was just sitting around, made some little tests to/and plan things.
today I started to code a little bit, reviewed my naked child and copied some of its code and ideas. Also made some fast models to see how my game will turn out.
Here is a pic of future
in next week i will slowly try to export those mesh into jme and make use of my tests (collision)
So this week I played more than work
what do you mean with multiplayer ?
2 people together on one computer or multiplayers over the internet ?
I can make the first one(already planed as my ***** child )
The second is also doable , but there will sure be a lot of sudden death and problem, but I dont think I will put network in this game. May be when i have time.
I dont really know yet, we will see.
sry about the trouble, i didnt know google stick its nose into jme.
then I will call that ***** child of mine ***** child ^^
hope it is ok
and here is a little update about the game
managed to import meshes into jme, looks really really bad.
I cant even see the tank in the middle
and something didnt work as i planed.
I already have 2, without the second it would be even uglier ^^
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(0f, -10f, 0).normalizeLocal());
DirectionalLight sun2 = new DirectionalLight();
sun.setDirection(new Vector3f(0f, 10f, -100).normalizeLocal());
I think it is because of my material in blender.
I will concentrate on physics first, then I will return with material things later.
I suck at material and texture …. ^^
I exported a tank model with some color as ogre xml and loaded in my game
so the name are the same.
I used nightly zip from jme and got a red tank (which means it cant load material file) the nightly zip are from 10,11,14,15 November
and with 17 October it has the right color. Did something change in jme3 recently with material from ogre?
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