November 12, 2011 at 10:37 #22655+2
I will try to remake this tank game
Dont know how far I can get, cause of lack of time and knowledge, but I will try my best.
WASD – control for player 1
arrows -control for player 2
space = fire for player 1
o = fire for player 2
20 Nov version http://18.104.22.168/sfhtf2bil7rg/pr1cu460cjjgoin/STG.jar using 17 Oct nightly
27 Nov version http://22.214.171.124/t9th75nzm8rg/cucjv7s2ijxl17c/STG.jar using 26 Nov nightly
27 Nov version http://download1152.mediafire.com/74yc13fru4zg/4gediz1m66l43z8/STG.jar using 26 Nov nightly (added effect)
03 Dec version http://126.96.36.199/7syxg45bsxrg/5t3a3t7c4httkvw/S-TG.jar using 26 Nov? nightlyNovember 12, 2011 at 10:40 #154731
Good Luck! If you need any help with the rules, just ask
If you don’t have a lot of time to work on it, I’d advise you to first work on the core engine and important models. That way, you can finish the game – which is the most important thing.November 12, 2011 at 11:00 #154732
thanks memonick, I have a question
Will I have to update the progress of my game here? Or will it be ok when I suddenly show my result at the end of December? (if I managed to get there)November 12, 2011 at 11:03 #154733
You will have to show progress. If you don’t, it will be assumed that you had the game ready, and just posted the end result.November 13, 2011 at 19:35 #154734+4
A little update
in past few days I was just sitting around, made some little tests to/and plan things.
today I started to code a little bit, reviewed my naked child and copied some of its code and ideas. Also made some fast models to see how my game will turn out.
Here is a pic of future
in next week i will slowly try to export those mesh into jme and make use of my tests (collision)
So this week I played more than work
Progress: 0.1%November 13, 2011 at 19:38 #154735
Looks goodNovember 13, 2011 at 20:22 #154736
YAY! Very cool! Each step is an unit?November 13, 2011 at 20:36 #154737
Must make it multiplayerNovember 13, 2011 at 20:42 #154738
Must make it multiplayer
Do not put obstacles on her road ;), it have to be made later :D.
EDIT: his xDNovember 13, 2011 at 22:21 #154739+3
Erlend Sogge Heggen
Guys, you gotta stop talking about naked children or Google is gonna blacklist usNovember 14, 2011 at 20:56 #154740
what do you mean with multiplayer ?
2 people together on one computer or multiplayers over the internet ?
I can make the first one(already planed as my ***** child )
The second is also doable , but there will sure be a lot of sudden death and problem, but I dont think I will put network in this game. May be when i have time.
I dont really know yet, we will see.
sry about the trouble, i didnt know google stick its nose into jme.
then I will call that ***** child of mine ***** child ^^
hope it is ok
and here is a little update about the game
managed to import meshes into jme, looks really really bad.
I cant even see the tank in the middle
and something didnt work as i planed.November 14, 2011 at 20:58 #154741
Check if you have lighting.November 14, 2011 at 21:02 #154742
I already have 2, without the second it would be even uglier ^^
Java123456DirectionalLight sun = new DirectionalLight();sun.setDirection(new Vector3f(0f, -10f, 0).normalizeLocal());root.addLight(sun);DirectionalLight sun2 = new DirectionalLight();sun.setDirection(new Vector3f(0f, 10f, -100).normalizeLocal());root.addLight(sun2);
I think it is because of my material in blender.
I will concentrate on physics first, then I will return with material things later.
I suck at material and texture …. ^^November 14, 2011 at 21:41 #154743
I was thinking both. But multiplayer over the net would be great :DNovember 15, 2011 at 20:12 #154745
I exported a tank model with some color as ogre xml and loaded in my game
so the name are the same.
I used nightly zip from jme and got a red tank (which means it cant load material file) the nightly zip are from 10,11,14,15 November
and with 17 October it has the right color. Did something change in jme3 recently with material from ogre?
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