I’ve made a particleemitter which i load in a 3.1 application. Looks good in scenecomposer and desktop, but it seems to be frustrum culled when on android. Ie, it’s sometimes shown, sometimes not when moving the camera around.
Is this a known issue? I’ve tried to manually set the bounding volume to something large, but it doesn’t help.
To add further information:
Both the cam and scene are static at 0,0,0. I just turned the camera around. I had also tried moving the particle emitter to different positions to see if that helped.
I tried to reproduce with TestMovingParticle, but it works fine.
In my own app, the skybox (not the particle emitter) also fails to render on its own. But when both are added, it works.