Yeah its down atm, I hope the web guys put it up again soon. Heres info on the WF assets but they’re not exactly easy to import, thats why I did the assetpack: http://wiki.worldforge.org/wiki/Media_Guidelines
Please note that WorldForge assets are GPL licensed. You can use them for yourself, but unless your game is GPL licensed you may not be able to release your game. At least legally…
This is software, it will “contaminate” your application (which is also software) if you include the library as a non-detachable part (e.g. not as a plugin) in the release version of your software. LGPL or GPL v3 with classpath exception won’t.
These assets have a license. If an asset has no license at all then we do not have a right to redistribute it because the original creator still has all of their copy rights.
Rolling back to the beginning. Yes, if you use a share-alike license then it is also viral like the GPL… but as normen says to be clear: is not the GPL. But it will contaminate derivative works.
From the license page:
“If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.”
So, if assets are SA then if you (remix, transform, or build upon) them those derivative works have to be released SA. If code is SA if you (remix, transform, or build upon) the code have to be SA. ie: if you link to it then you are “building upon” it. Just like if you made a warehouse full of CC-SA crates.
Yeah I noticed that they are all “.modeldef” files In the world forge folder. I was actually interested in how you did it (and whether or not you plan to do more)
Those models are really amazing and there are so many well-done (all matching) models.
Though I’m sure you would have done more if it was easy, I’d just like to know how you did it or what the process was for you to switch them over.
An asset pack project can import the worldforge models from a checkout, right-click an asset pack project to select the import option. Though I don’t know what you mean by “more”, theres already all compatible OgreXML models imported.