@pspeed: Yeah, I checked the log tab. Nothing doing
@normen: That’s useful to know. That’s probably why I wasn’t seeing the light I attached to the rootNode in the scene.
Plus, since we are working on a mobile game, we figured that we should be baking the shadows rather than rendering them with post processor settings. However, I have a small question on that. We followed the wiki page on lightmaps via blender, and managed to get it work based via the ogre exporter. However, via the regular blender importer, the lightmap never seemed to work properly. The UV’s looked incorrect on the diffuse, and the lightmap just didn’t work. Any reason why that’s the case? Or rather, can any of you confirm that you can get it to work via both the ogre export and the blender import? Otherwise, I’d like to update the wiki to reflect that.