http://javadoc.jmonkeyengine.org/com/jme3/math/Ray.html#setLimit(float)
Yeah, then you are better off using that (or even tracking your own bounding spheres even) than doing a per-triangle intersection.
http://javadoc.jmonkeyengine.org/com/jme3/math/Ray.html#setLimit(float)
Yeah, then you are better off using that (or even tracking your own bounding spheres even) than doing a per-triangle intersection.