Normal Map shading problems

You are welcome :slight_smile: Use it where you want.
You can delete useless models (there is 4 more in “baking” scene). I made some extra models in separate layers and scenes just for baking (If there is a problem with normal map it should be no problem to bake new ones).
Also, I put obj just for baking in external baking engine, like xnormal (not for using in JME, but I believe JME should catch obj model. It is also triangulated correctly, as models in .blend file)

I use prepared for jmonkey .bleng file with all modifiers applied and without useless scene information like AutoSmooth etc. So it must not be a problem with model.