Hi.
I just synced the latest 3.1 trunk to test it against the google cardboard integration on android.
When running my examples, I get this error now:
com.jme3.renderer.RendererException: This shader cannot run in OpenGL ES 2. Only GLSL 1.00 shaders are supported.
E/AndroidRuntime(28770): at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1051)
E/AndroidRuntime(28770): at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1149)
It’s the particle shader it’s complaining about, which worked when I last checked (it’s been a while since I updated trunk, though).
Does anyone know why this occurs now?
Edit: Sorry for the confusion. I wasn’t running the example I thought I was. It’s Common/MatDefs/Misc/Particle.j3md this thread is about. Updated accordingly
Thanks