Is there anyone who can help me?Thank you for the!
Check your code, maybe you have messed up something with inputManager.addMapping(…)
Hello, I have already checked.You can do a test?I met official test case also
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package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
protected Geometry player;
Boolean isRunning=true;
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry(“Player”, b);
Material mat = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);
mat.setColor(“Color”, ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys(); // load my custom keybinding
}
/** Custom Keybinding: Map named actions to inputs. /
private void initKeys() {
/* You can map one or several inputs to one named mapping. /
inputManager.addMapping(“Pause”, new KeyTrigger(keyInput.KEY_P));
inputManager.addMapping(“Left”, new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping(“CCCC”, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(“Rotate”, new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/* Add the named mappings to the action listeners. */
inputManager.addListener(actionListener,“Pause”);
inputManager.addListener(analogListener,“Left”, “CCCC”, “Rotate”);
}
/** Use this listener for KeyDown/KeyUp events */
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals(“Pause”) && !keyPressed) {
isRunning = !isRunning;
}
}
};
/** Use this listener for continuous events */
private AnalogListener analogListener = new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
System.out.println(name+"-----");
if (isRunning) {
if (name.equals(“Rotate”)) {
player.rotate(0, value, 0);
}
if (name.equals(“Right”)) {
player.move((new Vector3f(value, 0,0)) );
}
if (name.equals(“Left”)) {
player.move(new Vector3f(-value, 0,0));
}
} else {
System.out.println(“Press P to unpause.”);
}
}
};
}
This works for me, when I press the left mouse button the cube rotates, when I press C the console says “CCCC-----”.
Which keyboard layout are you using in your computer? I don’t know if this could cause the problem you should wait a reply from a jmonkey developer to be sure.
It works also for me (with jme 3.0.10)
FYI enclose code with three backquote (x2 begin and end) or prefix each line with 4 spaces
see How to type code blocks - #2
If you press the left mouse button will appear CCC – -- – -- –
No, When I press left button, I’ve got a rotating cube and on console:
Rotate-----
Rotate-----
Rotate-----
No “CCC-----”
You press the left mouse button, then drag the mouse, then release the mouse
Please be sure to drag the mouse, then release occurs CCCC – -- – -- –
Yes, I can’t reproduce your issue.
Version will be the problem?I use a MyEclipse 8.5 JDK1.7
<img src="/uploads/default/1889/053f5046cd41f091.jpg" width= “598” height=“500”> > strong text
I don’t think Eclipse (or MyEclipse) is the problem, it spawn a process to run java.
What happens if you don’t register to a common listener :
inputManager.addListener(actionListener,"Pause");
inputManager.addListener(analogListener,"Left", "Rotate");
inputManager.addListener(new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
System.out.println(name+"-----");
}, "CCCC");
What happens if you don’t register to a listener for “CCCC” ?
I used the code you shared, and it never print Camera info.
‘’’
inputManager.addMapping(“CCCC”, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(“Rotate”, new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/** Add the named mappings to the action listeners. */
inputManager.addListener(actionListener,“Pause”);
inputManager.addListener(analogListener,“Left”, “CCCC”, “Rotate”);
‘’’
I simplify your code :
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;
/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {
public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
protected Geometry player;
Boolean isRunning=true;
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
player = new Geometry("Player", new Box(1, 1, 1));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys(); // load my custom keybinding
}
/** Custom Keybinding: Map named actions to inputs. */
private void initKeys() {
/** You can map one or several inputs to one named mapping. */
inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping("CCCC", new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/** Add the named mappings to the action listeners. */
inputManager.addListener(actionListener,"Pause");
inputManager.addListener(analogListener,"Left", "CCCC", "Rotate");
}
/** Use this listener for KeyDown/KeyUp events */
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
System.out.printf("onAction(\"%s\", %s, %.3f)\n", name, keyPressed, tpf);
}
};
/** Use this listener for continuous events */
private AnalogListener analogListener = new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
System.out.printf("onAnalog(\"%s\", %.3f, %.3f)\n", name, value, tpf);
}
};
}
PS: for code is backquote ` x3 not simplequote ’ x3
My mistake, I have the Camera Info, when I press C because it’s part of the default keybinding,
see wiki jme3:advanced:input_handling
you can disable it via:
inputManager.deleteMapping( SimpleApplication.INPUT_MAPPING_MEMORY );
I’m sorry, my ID is limited to reply, can only through the mail !
I’m Asian, China ,Here is the morning 2:26
2015-1-18 2:26:42 com.jme3.system.JmeDesktopSystem initialize
信息: Running on jMonkeyEngine 3.0.0 RC2
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: Adapter: igdumdim32
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: Driver Version: 10.18.10.3643
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: Vendor: Intel
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: OpenGL Version: 4.0.0 - Build 10.18.10.3643
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: Renderer: Intel(R) HD Graphics
2015-1-18 2:26:42 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
信息: GLSL Ver: 4.00 - Build 10.18.10.3643
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio Device: OpenAL Soft
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio Vendor: OpenAL Community
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio Renderer: OpenAL Soft
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio Version: 1.1 ALSOFT 1.15.1
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: AudioRenderer supports 64 channels
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio effect extension version: 1.0
2015-1-18 2:26:43 com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
信息: Audio max auxilary sends: 4