I have a svg, and I’d like to have it extruded into a 3d mesh that can be loaded in jme. How should I do that?
So I’ve created this .blend file, but if I convert it to j3o on 3.1 I get some error and the final result is missing quite a few triangles…
Try triangulating the mesh in blender.
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Yeah, that worked!
For self-reference:
http://www.blender.org/manual/editors/properties/contexts.html
http://www.blender.org/manual/modifiers/generate/triangulate.html