Turbosquid lisence

Pff… I found this a bit abusive… Anything can be reverse engeneered…
Anyway… you could have your own extension for your files, have a program that adds some headers, padding or whatever to the j3o file.
Then make your own Loader that would extend the BinaryImporter (the one responsible of loading J3o) and would fist ditch out he header and the padding.
This way your models couldn’t be opened in the sdk, but would load in your game.
That said, someone could reverse engeneer it…because at some point… your software has to read the model…

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