Recently I downloaded the SDK jMonkeyEngine and I’m learning to use with the tutorials, when I arrived at “Hello Assets” and ran the code just fine occurred. But I had to uninstall the SDK and install again because I had to reset the default settings. After the reinstallation, any code of jME tutorials using the Assets are not working anymore! When launching the game appears the following exception: AssetNotFoundException. Help me!
package jme3test.helloworld;
import com.jme3.app.SimpleApplication;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
/** Sample 3 - how to load an OBJ model, and OgreXML model,
* a material/texture, or text. */
public class HelloAssets extends SimpleApplication {
public static void main(String[] args) {
HelloAssets app = new HelloAssets();
app.start();
}
@Override
public void simpleInitApp() {
Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
Material mat_default = new Material(
assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
teapot.setMaterial(mat_default);
rootNode.attachChild(teapot);
// Create a wall with a simple texture from test_data
Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
Spatial wall = new Geometry("Box", box );
Material mat_brick = new Material(
assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat_brick.setTexture("ColorMap",
assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
wall.setMaterial(mat_brick);
wall.setLocalTranslation(2.0f,-2.5f,0.0f);
rootNode.attachChild(wall);
// Display a line of text with a default font
guiNode.detachAllChildren();
guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
BitmapText helloText = new BitmapText(guiFont, false);
helloText.setSize(guiFont.getCharSet().getRenderedSize());
helloText.setText("Hello World");
helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
guiNode.attachChild(helloText);
// Load a model from test_data (OgreXML + material + texture)
Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
ninja.scale(0.05f, 0.05f, 0.05f);
ninja.rotate(0.0f, -3.0f, 0.0f);
ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
rootNode.attachChild(ninja);
// You must add a light to make the model visible
DirectionalLight sun = new DirectionalLight();
sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
rootNode.addLight(sun);
}
}