I’m in the middle of a difficult decision: Basically it’s like X Performance:
I must choose between jMonkeyEngine and LibGDX to create my games for Android.
I’m well used to the jMonkeyEngine and familiarized myself with him, but she is more focused on the PC Engine and is very heavy on Android.
Already LibGDX, actually I do not like her syntax, but it is much faster because it uses plugins in C ++ and also the code written on it is portable to multiple operating systems.
May be not relevant to you and it is not main criterion, but if you like blender I will recommend using JME. Personally I had some troubles integrating blender model in LibGDX and for now I am pretty happy how JME handles such imports.