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jMonkeyEngine3 Supported File Types

jMonkeyEngine3 File Formats

SuffixUsageLearn more
.j3oBinary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format.
During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
Model Loader and Viewer
.j3mA custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).Materials Overview
Material Editing
.j3mdA Material definition. These are pre-defined templates for shader-based Materials.
Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
Materials Overview
.j3fA custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters. Filters
Effects Overview

Supported External File Types

File SuffixTypeDescription
.mesh.xml, .meshxml3D modelOgre Mesh XML
.scene3D sceneOgre DotScene
.OBJ, .MTL3D modelWavefront
.blend3D modelBlender version 2.49 onwards (tested up to 2.65)
COLLADA 3D modelImported via Blender bundled with the SDK
3DS3D modelImported via Blender bundled with the SDK
.JPG, .PNG, .GIFimageTextures, icons
.DDSimageDirect Draw Surface texture
.HDRimageHigh Dynamic Range texture
.TGAimageTarga Image File texture
.PFMimagePortable Float Map texture
.fntbitmap fontAngelCode font for GUI and HUD
.WAVaudioWave music and sounds
.OGGaudioOGG Vorbis music and sounds
 
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