About the ai category
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0
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1070
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January 12, 2015
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[SOLVED] a problem in using navMesh (downward face normals)
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18
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1144
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August 3, 2020
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Jme3ai: Combining separate Navmeshes
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14
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995
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April 24, 2020
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Navmesh not taking into account all geometries
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15
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1117
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February 8, 2020
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[SOLVED] Player doesn't use NavMesh correctly, jumps over obstacle instead
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12
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962
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August 2, 2019
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Recast4J: Print the Navmesh
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2
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613
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June 22, 2019
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Navmesh generation with weights
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10
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1463
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May 28, 2019
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How can I find nearest traversable position using Navmesh Pathfinding?
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0
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530
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April 3, 2019
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The islands that are not connected together is traversable in path finding using navmesh?
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1
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551
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December 26, 2018
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What is the meaning of this exception and how to prevent it?
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8
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659
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December 24, 2018
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What is the meaning of this exception and how can I solve it?
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5
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539
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December 24, 2018
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I cant find com.jme3.ai.navmesh.NavMesh;
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4
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537
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December 23, 2018
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Detour Crowd vs Steering Behaviors
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14
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4289
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December 4, 2018
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Navigation map vs Ray Cast
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2
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681
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May 21, 2018
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Detour path finding - not much documentation
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4
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1691
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May 6, 2018
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Navmesh cell size
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14
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3224
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May 1, 2018
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Recast for JME problems
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1
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889
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May 1, 2018
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Jme 3.1 AI library
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9
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1299
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March 31, 2018
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SDK terrain2mesh()
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3
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1006
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December 25, 2017
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AI in my game. how/where to download atom framework
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12
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1821
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December 22, 2017
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Project with 800 agents
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15
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1471
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November 6, 2017
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Proper way to pass Navigation mesh
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7
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1206
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September 19, 2017
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AI wiki code up for cri·tique
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3
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1029
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September 6, 2017
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Add SDK NavMeshGenerator to mefisto fork
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4
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1013
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September 4, 2017
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New edits to jme3AI
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0
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809
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September 4, 2017
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New jme3Ai bug to report
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8
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1318
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September 4, 2017
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Create a navmesh from scratch
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4
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1758
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August 6, 2017
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Navmesh path help
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3
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1349
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July 20, 2017
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Extra long paths flat terrains with no edge
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3
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1104
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July 16, 2017
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NavMeshPathFinder always finds a path
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10
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1326
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July 11, 2017
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