Troubleshooting   networking


Topic Replies Activity
SOLVED: Size of allocated Byte Buffer and message size 4 August 11, 2015
SpiderMonkey connection suddenly closes 6 August 7, 2015
Problems with smoothly closing the server 9 July 12, 2015
[Solved] Serializer complains that UUID doesn't have access to default constructor? 7 May 26, 2015
Server browser - Persist connections or get server data via some other means? 13 May 3, 2015
Serializer.registerClass - UUID 4 March 22, 2015
How to use RabbitMQ in JmonkeyEngine 6 February 27, 2015
Networkgame Laggy, maybe use other methode to keep players in sync? 19 December 8, 2014
Problem sending data 4 November 21, 2014
Network Game. multiple game instances 8 October 2, 2014
ClienstStateListener don't fire clientConncted event 5 September 21, 2014
Quests? serializing Hashmaps and Arraylist 4 September 18, 2014
Bind to IP address? 3 September 16, 2014
java.nio.BufferUnderflowException 6 July 27, 2014
Synchronizing physics 19 July 24, 2014
Spamming a socket with TextMessage 6 July 3, 2014
What is the best way to detect when a client has disconnected? 2 July 1, 2014
Network error: com.jme3.network.kernel.ConnectorException: Connector closed. 27 June 27, 2014
Anyone have any good resources for networking with JAVA? 9 June 23, 2014
Second Client Fails to Connect 5 June 19, 2014
SpiderMonkey for MMORPG? 4 June 17, 2014
How to render updates from the other client with client-server messaging? 6 June 15, 2014
Multiplayer works in home LAN but not with server on aws? 6 June 11, 2014
Do you think a server could support collision with model? 19 June 8, 2014
Websocket communicating from jmonkey to c# fails 13 May 25, 2014
Article about fast paced multiplayer 5 May 3, 2014
Where to send disconnect message? 3 April 18, 2014
Working out objects near player to send via server? 4 April 18, 2014
Encryption for authentication 23 April 18, 2014
Creating a scene over a network 5 April 18, 2014