I’ve been working on learning animation with JME. Everything is coming along good so far but I have a question about models with multiple controls.
I frequently run into game ready models that have multiple armatures and controls. For example a humanoid with 4 armatures one for each leg and each arm. Each armature will have a set of animations such as walk , run , jump etc. I want to play an animation such as run and have all four animations sync up.
I was wondering if it was possible to have one channel for all the controls so I can call setAnim(“walk”) and have all four controls perform the walk animation or do I need a separate channel for each control ?