I apologize for the spelling, use a translator (translate.google.com.ua)
Online for the first time, so I apologize if not in the subject, and ask to show where you had to write.
I just started learning java. And now you want me to write a short game, but I encountered a number of problems:
jme to create a file “**. blend” and when you try to open it in a blender get:
Error finding Blender executable
Could not find blender executable!
2 to create a scene, not all buttons are active and do not know how to fix it
(do not get painted in a different pattern area on the map)
screen attached:
ps please reply here or email me at ICQ (332441202) or skype (li-gub)
my message in Russian
прошу прощение за правописание, пользуюсь переводчиком ( translate.google.com.ua )
на форуме первый раз, так что прошу прощение если не в той теме, и прошу показать где нужно было писать.
я только начал изучать java. И вот хочется мне написать небольшую игру, но я столкнулся с рядом проблем:
в jme создал файл “**.blend” и при попытке открыть его в блендере получаю :
Error finding Blender executable
Could not find blender executable!
2 при создании сцены не все кнопки активны, и не знаю как это исправить
(не получается покрасить в другую текстуру область на карте)
скрин прилагаю:
п.с. прошу ответить здесь, или напишите мне в icq ( 332441202 ) или skype ( li-gub )
Running on jMonkeyEngine 3.0.0 RC2
Lwjgl context running on thread LWJGL Renderer Thread
Adapter: atiumd64
Driver Version: null
Vendor: ATI Technologies Inc.
OpenGL Version: 2.1.8787
Renderer: ATI Radeon HD 4650
GLSL Ver: 1.30
Audio Device: OpenAL Soft
Audio Vendor: OpenAL Community
Audio Renderer: OpenAL Soft
Audio Version: 1.1 ALSOFT 1.14
AudioRenderer supports 64 channels
Audio effect extension version: 1.0
Audio max auxilary sends: 4
Error in assetpack, could not load assetpack.xml!
Error in assetpack, could not load assetpack.xml!
Error in assetpack, could not load assetpack.xml!
Returning hash code of content
Checking page id 1 559 710 586 vs stored id 1 559 710 586
Blender isn’t part of JME, it is a separate program.
Do you have it installed? It is available from http://www.blender.org (website seems down right now but should be back soon).
To enable the paint can in the terrain editor you need to select one of the texture layers that you want to paint. Just click on the left column of the row for the texture you want.
EDIT: that’s how it would normally work, but it is broken at the moment. I will fix it today and you will see it in the next nightly version tomorrow.