http://www.darkvoidonline.com/node/41 gives me the following message:
Access denied
You are not authorized to access this page.
http://www.darkvoidonline.com/node/41 gives me the following message:
Access denied
You are not authorized to access this page.
Oops
Try now
Thanks
Endolf
Are you using testing, or just blending?
both are enabled atm, I'm trying everything I can
Endolf
are they coplanar or nearly, by chance?
Nope, and others that display the issue are even further apart.
Are they missing bounding volumes?
Sorry for 20 ?'s :)
Maybe
I'll check
20 ?s is probably whats needed, I'm assuming i've made a noob mistake, I just can't spot it atm.
Endolf
Woot
I had indeed frgotten to add bounds to the effects.
You my friend, are a hero
Right, now you solved that one, hows about the fact that my projected texture appears on both sides of the sphere (as in there are 2 copies of the projected texture, as the projector goes through both sides of the sphere
Oh, and I seem to have failed to use multi texturing to do more than one projection on the sphere
Thanks
Endolf
Hmm, maybe doing backface culling would remove the extra one? Mr.Coder may be able to answer better about projected textures.
Backface culling would surly just remove the textures from the inside of the sphere?
I'm thinking that there may just be an energy flow that causes the shields to spark up exactly oposite to the original hit ;p, I'd rather sort it though
Endolf
I like it! Nice to see screenshots from one of the dozen space games.
Wow, that looks really cool
cool
i bet darkfrog's game doesn't look that cool
I don't have shield effect at all yet.
Oh bother.
I've been focusing on making a game that is playable and intuitive. My game doesn't really look incredibly pretty yet, but hopefully it will before all is said and done.
Mine has one pretty(ish) effect, and isn't playable
That's ok, games are all about marketing anyhow…
renanse said:
That's ok, games are all about marketing anyhow... ;)
I'm telling NCsoft you said that.