[3.1] Animation stretching mesh

I made my own model (as some might already know). I added a jump animation, and for some bizare reason, it is stretching the head, when played in JME, but it is not inside of blender.

Is there a specific thing with JME or something wrong with my file?


All requirements are fullfilled, but there might be something with the parents

I found my problem, I actually had scale on the object, who was a child of the Armature :smiley: