3d Geometry particles

I saw in the past people were able to set particle geometry to cubes and such with ParticleManager. How do you do this, if possible, in jme3?


Are you sure it is actually cubes, and not just sprites with a cube texture on them?

I think it was possible to inject mesh forms somehow yeah but I don’t think it is in jME3. It should not be too hard to add though, check out the source code where it creates the quads.

Thanks for the replies, I will have to look into it!