I am implementing a 3d Headtracking VR into jmonkey using a wii remote and a problem I have run into is moving the vanishing point. I am almost positive there is a way to shift the vanishing point but I am not quite sure how. Any suggestions would be appreciated!

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Hm vanishing point is not su much helping me in understanding what you try to archive?

Could you try to explain it a bit more general?

@Empire Phoenix I actually found another algorithm which I do the reverse of moving the vanishing point. So know I need to know how to set a node to the exact position of the near camera frustum. I will have the camera always â€ślook atâ€ť this direction but it needs to look at the x,y,z pos of the near frustum so is there a way this can be achieved?

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@Jmonkier said: @Empire Phoenix I actually found another algorithm which I do the reverse of moving the vanishing point. So know I need to know how to set a node to the exact position of the near camera frustum. I will have the camera always "look at" this direction but it needs to look at the x,y,z pos of the near frustum so is there a way this can be achieved?

The near frustum is a quadâ€¦ what location on the quad do you need?

@pspeed I believe I just need the z position because the x and y positions of everything else is centered at 0,0

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@Jmonkier said: @pspeed I believe I just need the z position because the x and y positions of everything else is centered at 0,0

0,0 is behind the near plane. This is why Iâ€™m trying to understand what you mean.

What is the point you want to find, exactly? And to what end?

If I am correct, shouldnâ€™t the x and y position of the near frustum be the same a s the cameras? Essentially, I want to put a node in the very middle of the near frustum. The near frustum is techincally â€śthe screenâ€ť so that is the point I want the camera to always point at.

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We finally start to drill in on what you are actually looking for.