3ds Max Ogremax questions

  1. Is it possible to do an emissive texture in ogremax without using the glow shader (as that seems to cut performance in half)?
  2. Is it possible to have a material exported/imported that can contain both normal mapping and an emissive texture?

    It seems like if I setup a material manually I can get some of this to work, but not through the normal export/import process. Anyone have any idea on this?

    Many thanks.