3dsmax export assets errors

Why do I export assets from 3dmax throws the following error teaGeom = (Node) assetManager.loadModel("./assets/cs.scene");
I can provide asset files, if needed
thanks
java.lang.NullPointerException
at com.jme3.scene.plugins.ogre.SceneLoader.startElement(SceneLoader.java:402)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractXMLDocumentParser.emptyElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at com.jme3.scene.plugins.ogre.SceneLoader.load(SceneLoader.java:530)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:283)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:369)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:373)
at com.gl.TestChaseCamera.simpleInitApp(TestChaseCamera.java:152)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:225)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
at java.lang.Thread.run(Unknown Source)

yep could you upload the scene and the mesh xml files please?

I think just the “.scene” file is enough, actually.

Select the cylinder, right click it and click “Convert To:” > “Convert to Editable Mesh” Resolved
But there is no animation

.max this is connected