A big hello to all the JME3 originators and members

Hello,



I have following queries regarding JME3 -


  1. Is the JMonkey engine 3 beta 1 stable enough for production use ?


  2. Is it possible to build a game like HALO3 which involves high resolution texture graphics, high polygon models (animated) and intensive implementation of shaders to make the special effects ? if not, up to what level of graphics quality / special effects can I push it to ( since they all say java is not that fast enough to do such things ) ? An example comparable game of C++ genre will help me get a concrete idea.


  3. Do the mentors of JME3 help indie developers in finding suitable game publishers to sell their game or do they help them in active promotion of their game ? Or are the indie developers on their own in this respect ?


  4. Can I implement something custom that I find missing in the existing engine - using java wrapper libraries available at - http://lwjgl.org/ and http://jogamp.org/ ?


  5. Does the engine in its current state have any built in features regarding AI ?


  6. Can I package JRE along with deployment package so that the user does not have to install JRE on their own ( which may turn away potential users from testing or playing the game) ?



    Thanks and regards,



    Juggernaut
  1. Yes, use the stable branch
  2. Yes
  3. No, you are alone
  4. Yes but more using the engines functions themselves, not the GL wrappers’
  5. No
  6. Yes
@normen said:
1) Yes, use the stable branch
2) Yes
3) No, you are alone
4) Yes but more using the engines functions themselves, not the GL wrappers'
5) No
6) Yes


Hello Normen,

Thank you for the precise answers.

1.Can you please give me any link for the stable branch ( since the download section states BETA - http://hub.jmonkeyengine.org/downloads/?did=1

2. Can you site any game of such graphics and special effects quality that have been built or currently under build ?

Thanks,

Juggernaut
  1. branches/3.0beta, you were not asking if its beta or alpha, you were asking if its stable enough
  2. Simply load your “high polygon models, high resolution texture graphics and intensive implementations of shaders”… This is OpenGL, its not like the other engines would use some magical other stuff. Have a look at the product showcase site for some links to games.
@normen said:
1) branches/3.0beta, you were not asking if its beta or alpha, you were asking if its stable enough
2) Simply load your "high polygon models, high resolution texture graphics and intensive implementations of shaders".. This is OpenGL, its not like the other engines would use some magical other stuff. Have a look at the product showcase site for some links to games.


Hello Normen,

Thank you again for answering back.

Thanks,

Juggernaut

Btw, you can download the beta SDK and update to the latest stable update for the SDK as well, you do not need to use svn.