Hello,
I have following queries regarding JME3 -
- Is the JMonkey engine 3 beta 1 stable enough for production use ?
- Is it possible to build a game like HALO3 which involves high resolution texture graphics, high polygon models (animated) and intensive implementation of shaders to make the special effects ? if not, up to what level of graphics quality / special effects can I push it to ( since they all say java is not that fast enough to do such things ) ? An example comparable game of C++ genre will help me get a concrete idea.
- Do the mentors of JME3 help indie developers in finding suitable game publishers to sell their game or do they help them in active promotion of their game ? Or are the indie developers on their own in this respect ?
- Can I implement something custom that I find missing in the existing engine - using java wrapper libraries available at - http://lwjgl.org/ and http://jogamp.org/ ?
- Does the engine in its current state have any built in features regarding AI ?
- Can I package JRE along with deployment package so that the user does not have to install JRE on their own ( which may turn away potential users from testing or playing the game) ?
Thanks and regards,
Juggernaut