the link to the thread is dead on the wiki page. I didn’t manage to log in to edit though
so here is the link to the thread
http://hub.jmonkeyengine.org/t/influencer-based-particleemitter-candidate-mesh-based-animated-particles
IMO we should entirely rewrite the particle system. To quote @normen “it’s an half assed system”. Because the influencer system only “push” particles in a direction at start and then hope for the best. The influencer should control the particle during its whole lifetime.
I guess that’s what @t0neg0d and @zarch did in their systems. At first this should have ended in an integration of one of those systems, but there has been a lot of drama around it and everything stopped.
For what it worth, it didn’t looks too much into the code, but I tested tonegod’s system and it was very powerful. Especially with the nice editor.