A quick and thorough "How to" required for creating a racetrack

I’m working on Jmonkey Engine for about a month.
And…mmm…i was thinking of making a small racing kind of game.
i have already followed tutorials.
But still i am a little confused over the approach that how should i create a racetrack(i.e a proper racetrack of a stadium and not from terrain like in monster trucks)
So a quick and thorough "How to"will be highly appreciated.
And i guess it’s a question that comes across almost all the beginners.

Model your track in a 3d editor like blender.

and then i have to import it to jmonkey and convert it to j3o format and then use it in my game.
Well in this process i was actually worried because if my track is a little big then rendering one mesh would be trouble some .no?

Just don’t make it one large object.

@normen said: Just don't make it one large object.
Ok.i guess i have to model different sections of the track differently and then *attach* them together :oops:
@kkdhanuka said: Ok.i guess i have to model different sections of the track differently and then *attach* them together :oops:

You can have one file, just don’t make it one geometry / object in blender.

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It’s just like programming. Break it down into multiple smaller problems.

Model track wall sections, model buildings, flags, etc.

Then combine them together (re-using models as appropriate) on a terrain to form the full scene.

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Thanx =D