So, I found the Cubes framework by Destroyflyer. It seemed to suit my needs, but as I went into it, I realized that I wanted something slightly different. Also, I was interested in how blocky world cube things worked. So I dug in and built up my own version of the framework. It actually works fairly well - I removed the absolute need for textures, instead using vertex coloration and mesh transparency to make it work how I want. And it’s actually mostly spot on, except for a strange issue.
For some reason, the mesh being built (when placing / removing blocks) loses what I believe to be the “north” and “south” faces (Positive and negative Z respectively / switched if I forget how the scenegraph works). And the strange thing is that the code is mostly the same exact thing as the Cubes framework, which works just fine with all 6 faces of the blocks. Also strangely is that this phenomenon only seems to occur when I try to place a block alongside the north or south faces when they DO exist (which confuses me even more, as they exist sometimes, but not others???) It seems to be that, when the face is inside of two blocks, it renders. But it also removes faces from the voxel behind it???
To be more clear about what I’m talking about, here’s a youtube video:
I like to think I point out the problem rather well. Not sure though.
So, as I have been going through the entire system multiple times and found nothing, I’m turning to my fellow (probably more senior) monkey brethren. I invite you all to take a look at the project on my Github:
I believe the classes to be looked at in particular are MeshBuilder, MeshMerger, or TransparencyMerger. Maaaaaaaybe Chunk, though I’m doubtful. In fact, I don’t really understand the error, if it’s even an error and not silliness on my part.
If anyone could help me out on my voyage, feel free to do so! I’d greatly appreciate it. Also, if I need to include any more information besides the above, let me know - I’m not the greatest at wording my questions, I don’t think. Also, sorry if I wasn’t supposed to make this as a support topic.