It’s quite a day, mess around with Buffer and go crazyyy. So I really want to ask you guy :
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How can we convert a Texture =>AWT Image and vice versa…?
I have read some where in the forum the method but it seems out of date.
It looks like there is a Util in Core to do it, but can you plz tell me how it work??
I’m working on a texture Editor like this and want to get the
Texture Image from Material => AWT and paint it by Graphics …
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About the texture Editor , when the patchs of polygon is separated, how can we know?
I use the IndexBuffer to indicate the link of 3 vertex’s texcoord in a triangle… But i cant determine when the patchs are separated (a vertex is in two (or three) position like this) .
Any advice?