Should I able to move lights in SceneComposer?
Now I must move them in blender, conv .blend to .j3o and then see results but I would like to modfiy j3o scene in SceneComposer.
Using SDK Nightly.
Why my simple scene with couple of textures packed in .blend file, converted to a huge j3o file?
.blend file is 1.8MB, .j3o file is 7MB (zipped (at best compression) 1.4MB and 5.5MB).
Does jme SDK convert my textures to some weird unpacked(?) format?
- yes
- only if you have the textures packed into the blend file before too
Unpack the .blend file before loading it into jME