About the JME3 LOD problem

Hi…

I recently wrote a program with a large number of models in the setting by JME3. When the program ran, Frames per second was only 12 and it

You should give some more information about what you're doing. How many models are visible on screen at any time? Are you using any advanced shaders? What video card are you running on? Providing a screenshot could help as well.

also how many different textures are you useing?

changing texture states can be quite slow if it needs to be done often.

everyone !  please  help me to solve this  problem thank you

Look at the stats for all the answers needed:


Objects: 13727
Textures (S): 1925


These numbers shouldn't be that big. Especially the object count, is very, very bad to be large.
For modern GPUs, its not how many verticies or triangles anymore, its how many objects(meshes) and context switches, that determine rendering speed.

There's absolutely no reason why two buildings and some ground should contain 13727 objects.. Did you model the buildings yourself or downloaded them from somewhere else?
Momoko_Fan said:

Look at the stats for all the answers needed:

Objects: 13727
Textures (S): 1925


These numbers shouldn't be that big. Especially the object count, is very, very bad to be large.
For modern GPUs, its not how many verticies or triangles anymore, its how many objects(meshes) and context switches, that determine rendering speed.

There's absolutely no reason why two buildings and some ground should contain 13727 objects.. Did you model the buildings yourself or downloaded them from somewhere else?


Extremely grateful your explanation