Accumulation Buffer

New to jME (and OpenGL in general) but making some good progress through the learning curve… :smiley:



A couple effects I'm looking at it would be nice to have access to the accumulation buffer and I understand it's not in jME yet, so I thought I'd look at adding it. 



But first wanted to see if anyone out there is working on it or has any pointers for an ideal integration point?  Still getting up to speed on the semantics of everything and the mapping between GL and jME conceptually so not sure I would start down the right path…



TIA for any help,

-C