Adding physics BoundingBox to model

Hi, I’m pretty sure I know how it works, but … 8O



Spatial=>Node

Spatial=>Geometry



You can attach Geometry to the rootNode because the Geometry is a extension of a Spatial. But you can not get the Geometry from a Node back. Arrrgh



And loadmodel gives me the reference to a Node which has got the Geometry (Spatial) information attached.



it shouldn’t be that hard, where am I thinking wrong? I read you link which supports what I’ve written so far…

The Spatial you load with loadModel is of Type Node. It has no geometry as it is simply a holder for the parts that actually make up the model.



The Node spatial has a number of children. These are of type Geometry. So loop over the children of the Node and cast the spatial to a Geometry.



If you put a breakpoint on the Spatial that is returned from the loadModel call you can view its type. It will be node. You can also view its children. They will be geometry.



Matt

1 Like

thank you very much!

Enjoy yourselves in my thankfullness :slight_smile: