Suggests that if I could create a depth texture for the postprocessor just after init everything would work out fine. Is this correct?
And if yes, is there a way to do that?
that’s strange, it looks like computeDepth is false yet the depth texture has already been initialized
can you post how and where you initialize the filters and the FilterPostProcessor?
Thanks for the reply What I’m doing is rather simple.
post processor init:
[java]FilterPostProcessor filterPostProcessor = new FilterPostProcessor(assetManager);
viewPort.addProcessor(filterPostProcessor);
I add more filters but everything in the same way.
However in FrameBuffer I noticed:
[java] public void setDepthTexture(Texture2D tex){
if (id != -1)
throw new UnsupportedOperationException(“FrameBuffer already initialized.”);