Been fiddling with jME for a bit, and just need some quick general advice on implementing a 3rd person perspective since the demos are all set up as an FPS view.
Essentially it would be a controllable object that the camera follows, instead of sliding the camera around. I’m sure there’s an easier way than what I’m thinking, without having to create an entirely new camera/gametype.
Yes, there is a thrid person camera system up on code review… I think mojo has done some additional work on it (which is not published), but I don’t know if he still plans on getting it into the jME core.
Anyhow, you can download my latest version from here.
Thanks a lot Per, I figured that someone had to have done something like this already.