AI plugin now with NavMesh pathfinding

How can a nav mesh be generated using code?. I would like to load some “.scene” and generate it nav mesh on runtime.

I think I have it (thanks to MonkeyZone):

public Geometry createNavMesh(Node node) {
        Mesh mesh = new Mesh();
        NavMesh navMesh = new NavMesh();
        NavMeshGenerator generator = new NavMeshGenerator();
        generator.setCellHeight(1f);
        
        GeometryBatchFactory.mergeGeometries(findGeometries(node, new LinkedList<Geometry>()), mesh);
        Mesh optiMesh = generator.optimize(mesh);

        navMesh.loadFromMesh(optiMesh);

        Geometry navGeom = new Geometry("NavMesh");
        navGeom.setMesh(optiMesh);
        Material green = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        green.setColor("Color", ColorRGBA.Green);
        green.getAdditionalRenderState().setWireframe(true);
        navGeom.setMaterial(green);
        
        return navGeom;
}
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