Airplane simulation

Hi! Does anyone have an example of a manipulation of an airplane using physics?

because because i don't want just move the model around using translation and rotation…  I want it to fall if a stop the acceleration and etc…



it can be simples i just want to know the right way to do it :slight_smile:



if you don't have and example can you at least tell me the idea of how to do the physics in a good way in games development?







thank you!! :wink:

You really don't need a whole physics engine to do a flight simulator, and I would say it would actually be harder to create the right physics of it because of aerodynamics plying a role, and that is basically fluid physics. I suggest creating the flight logic yourself (obviously including things like if the speed is not enough, then fall down, and such).



Alternatively, you could apply a physics force as a function of the current speed. Such force would be perpendicular to the speed and would amount to the lift force.

To me tt's not that easy :s as applying a force in function of the current speed :(. Seriously.



I don't see an reason not to use a physics engine, especially if you need proper collisions on an uneven terrain or with solid objects.



I also found that a physics engine helps me with aspects like spinning wheels, bouncing at landing, and improves the feeling of accelerating from a still position (if on wheels).



Also, thinkings in terms of "non-physics" seems a whole lot more difficult to me.



I also think that writing an equation system does help.

You may have a look at shingoki aircarrier to get started with airflight.

shingoki took the path of simplified physics i think.