AL lib: ReleaseALC: 1 device not closed


When our game is closed…


INFO: Keyboard destroyed.

18.03.2012 23:13:35 com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread

INFO: Display destroyed.

AL lib: ReleaseALC: 1 device not closed

BUILD SUCCESSFUL (total time: 1 minute 8 seconds)

“AL lib: ReleaseALC: 1 device not closed” - The Audio device is not closed when the game is closed. It makes some problems with flickering of sound if I open a game again.

It happens only with our applicatin “Rise of Mutants”.

We use our own Application class:

Can anybody help to solve this issue? How to close OpenAL when the game is closed?


I have this problem as well and it was also raised earlier in this thread:

As players are maybe not that likely to start a game multiple times in one session, it’s not a huge problem to our project at least, but it sure is an annoyance while developing, having to terminate those lingering processes or have stuttering sound.

hm… interesing… I use linux… so this is a real issue.