When our game is closed…
INFO: Keyboard destroyed.
18.03.2012 23:13:35 com.jme3.system.lwjgl.LwjglAbstractDisplay deinitInThread
INFO: Display destroyed.
AL lib: ReleaseALC: 1 device not closed
BUILD SUCCESSFUL (total time: 1 minute 8 seconds)
“AL lib: ReleaseALC: 1 device not closed” - The Audio device is not closed when the game is closed. It makes some problems with flickering of sound if I open a game again.
It happens only with our applicatin “Rise of Mutants”. https://code.google.com/p/rise-of-mutants/
We use our own Application class: https://code.google.com/p/rise-of-mutants/source/browse/#hg%2Fdev%2Ftrunk%2FTechDemo%2Fsrc%2Fcom%2Fbigboots
Can anybody help to solve this issue? How to close OpenAL when the game is closed?
I have this problem as well and it was also raised earlier in this thread: http://hub.jmonkeyengine.org/groups/general-2/forum/topic/strange-to-me-error-on-log/
As players are maybe not that likely to start a game multiple times in one session, it’s not a huge problem to our project at least, but it sure is an annoyance while developing, having to terminate those lingering processes or have stuttering sound.
hm… interesing… I use linux… so this is a real issue.