I’m trying to get an alphamap on a terrain to have more than 3 textures. However, I can’t find any documentation on how the alphamap exactly works and if this is possible.
If it’s not possible, does anyone have any hints on how to build a tilebased terrain?
Look into this thread: http://hub.jmonkeyengine.org/groups/user-code-projects/forum/topic/a-different-shader-approach-to-terramonkey/
Lots of discussion and solutions