Alternate shaped pick rays (Cylinder, Cone, etc.)

In some other 3d engines there is the option to use alternate shapes (more than just a ray/line) such as a cylinder, cone, etc for mouse selection of 3d geom. Does jME support this? (If not, will it at a later stage?)



Need: I’d like to be able to set a “brush size” (ex. by using a cylinder “ray” shot from the mouse screen origin) in order to select/collide with multiple triangles on a mesh. CollisionResults would need to provide data on each triangleIndex/geometry this “thick” ray intersected with. I think this has direct applicability to most games as well since such a capability (if it doesn’t currently exist in jME) could be used as a difficulty setting for making things easier to hit, and so on.