Alternative to Terrain Editor in SDK

Good night,
What approach do you usually use to create a terrain and scenes for your games,
is it scene editor + terrain editor in SDK or something else?

2 Likes

You can use Blender which has a landscape addon.

https://docs.blender.org/manual/en/2.91/addons/add_mesh/ant_landscape.html

You can then convert that landscape into a heightmap and use it in games.

This page is old so you have to learn where everything has moved but its not to difficult.
https://archive.blender.org/wiki/index.php/Doc:2.4/Tutorials/Textures/Maps/Creating_a_Heightmap_from_a_Plane/

You can also create the landscape manually in blender if you want.

3 Likes

Hi

I have created my own in game map editor (for my voxel-based terrain) done with Lemur GUI and I have a bunch of scripts to help with plotting objects (trees, plants, fences, rocks,…) on the terrain.

I use blender just for creating and exporting models.

1 Like

i also have own editor for custom terrain.

You can look at JME SDK sourcecode of Editor and just copy paste code and make yours one :wink: (if it gonna be using default JME terrain)

You should use SDK one if you create default easy game.

But for advanced games you will anyway need a lot of things that default editor do not support so you would end making custom one(or doing solutions like Blender solution one). like @Ali_RS mentioned custom editor might provide more tools than just for a terrain.

its hard to predict what game dev gonna need.

So in short, it depends if you create easy or advanced game

2 Likes

Thanks all for your replies