An interesting guide to creating in game puzzles

Hey all. So while doing some research for my game concept (Think Myst meets a coffee barista with a side of Indian Jones minus the nazis) I came across this article describing a few puzzles that were in Myst and why they worked so well. I found it rather interesting in a food for thought sorta way. Thought I’d share the wealth:



http://www.gamasutra.com/php-bin/news_index.php?story=22400

Yay, I got an excuse to +1 something :smiley:

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