Android 2D-engine openGL ES 1.1 rendering problem (on nexus s and galaxy nexus) (solved)

Hey !

Well it’s a little bit off-topic, but I’m having problem with an OpenGL ES 1.1 2D-Engine that uses atlases… Have a look to the screen: Could someone experienced identify the problem or give me clues to solve this ? Probably not an openGl ES memory overflow.

It appears only on nexus s and galaxy nexus

Thanks in advance


ok, it was an out of memory problem, thanks :slight_smile:


How are we supposed to know what the problem is with that 2D engine you’re using? Its too general of a question