Android and unshaded with colormap different then desktop?

Hi folks on my desktop when I use unshaded, the color and colormap (uv-texture) appear to work as expected, but on android

the Color parameter appears to have no effect where the alphas channel is on the texture, and it just shows up as dark gray (it does however blend with foreground non-alphas colors on the texture).



am I missing something? or this a bug? or worse…not supported on this device?



Device: asus transformer 300

android: 4.03



My material is defined as shown below:



Material MyMaterial : Common/MatDefs/Misc/Unshaded.j3md {

MaterialParameters {

ColorMap : Textures/alien1.png

Color: 1 1 1 0

}

AdditionalRenderState {

}

}

Have you enabled blending or alpha testing? Setting alpha to 0 does not guarantee anything.