HI all, was wondering if anyone else has seen this issue…
I have a bunch of objects (quads, defined in blender), and a material with alpha, when it loads on desktop, its always transparent as expected.
When it loads on my asus transformer 300, 99.9% of time its fine.
When it loads on my samsung galaxy (it initially renders black, then appears to switch correctly to the expected transparency).
When it loads on my Kindle Fire 7, it often if not usually comes up and stays black (occasionally rebooting the kindle corrects the issue).
Once the scene is loaded, I walk the scene, and set the appropriate material for the object in the simpleInitApp method.
I’m guessing I must be doing something wrong…but can’t figure out what, anyways any pointers appreciated.
My Material definition:
Material ro_default : Common/MatDefs/Misc/Unshaded.j3md {
MaterialParameters {
ColorMap : Flip Repeat Textures/rollover_light2.png
Color : 0.8 0.8 0.8 1
}
AdditionalRenderState {
FaceCull Off
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0
Blend Alpha
PointSprite Off
ColorWrite On
DepthTest On
}
}