Hi guys, I’ve been getting this lately (tested with update from 05/25 zipped libs)
When resuming after pressing home button, most of my game textures turn white and I get this trace below:
(This started happening on the last few updates that RC2 IDE could download normally, don’t know whats happening or what I did wrong - atm I don’t have too much time to investigate.)
E/com.jme3.app.AndroidHarness(11389): SEVERE Exception thrown in Thread[GLThread 879,5,main]
E/com.jme3.app.AndroidHarness(11389): com.jme3.renderer.RendererException: An OpenGL error has occurred: invalid operation
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.android.RendererUtil.checkGLError(RendererUtil.java:49)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.android.OGLESShaderRenderer.updateUniform(OGLESShaderRenderer.java:761)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.android.OGLESShaderRenderer.updateShaderUniforms(OGLESShaderRenderer.java:769)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.android.OGLESShaderRenderer.setShader(OGLESShaderRenderer.java:973)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.material.Material.render(Material.java:1116)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:719)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:983)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.app.SimpleApplication.update(SimpleApplication.java:252)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.app.AndroidHarness.update(AndroidHarness.java:467)
E/com.jme3.app.AndroidHarness(11389): at com.jme3.system.android.OGLESContext.onDrawFrame(OGLESContext.java:349)
E/com.jme3.app.AndroidHarness(11389): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
E/com.jme3.app.AndroidHarness(11389): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
Running the game normally works 100% fine.
If any of you know what the issue is please share here.
Keep Well!