hi, a quick question:
i'd like to animate when i change (let's say) the width of a quad, such that the quad will change its size gradually. in java3d, there was this "alpha" object which you could use to slowly animate parameters that are changing. is there something like this in jme ?
cheers
gabe.
I don't think there is anything already implemented like this, but you could create a custom Controller for this that changes the size in the update method. All you have to is specify how long it should take and then update the current size to the wanted size over the wanted period.
Changing the real size of something requires you to modify the vertexbuffer of the object ( i think ).
Or you could just change the scale.
Hellmaster.
Spatial transformer - I think can do scaling transformations. Beleive this is the bouncing object trick in Nord when they add an object to the scene