Hello together,
I´m new at jmonkey, so sorry for the noob questions
I have a quad which I want to rotate while the app is running. What is the best way to implement that?
I searched for mesh animation, but I only find examples to animate models make with blender.
thanks for your help!
Chris
I would use a custom control
You rotate your mesh’s geometry. e.g: myquadgeo.rotate(0.1f, 0.1f, 0.1f);
if you wanna do it as a loop, put it in the SimpleApplication.simpleUpdate() method.
These links might helps you :
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:intermediate:simpleapplication
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:scenegraph_for_dummies
Try this:
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Google Code Archive - Long-term storage for Google Code Project Hosting.
Google Code Archive - Long-term storage for Google Code Project Hosting.
Google Code Archive - Long-term storage for Google Code Project Hosting.
Google Code Archive - Long-term storage for Google Code Project Hosting.
and this: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:math_for_dummies
Thank all of you for the fast replay!
I used the custom control and it rotate. But the quad rotate around on corner and not around the center. How can I fix that problem?
jMonkey is very cool, but hard to learn
Thanks
Chris
@phoebus said:
I used the custom control and it rotate. But the quad rotate around on corner and not around the center. How can I fix that problem?
jMonkey is very cool, but hard to learn ;)
The center of the quad is at its lower left corner, add it to a node, move it half its width to the left and then rotate the node. Or move the quad's vertices using the VertexBuffer. Also you mean game development there, not jMonkey :P
Thanks, great! That was it.
Normen you are right
Have a nice day!
Chris