I was bored tonight and wanted a challenge. So I decided to get intimate with the new shader node system in JMonkey and give myself a huge challenge to keep me occupied. The challenge was to make a shader that renders a 3D rotating sun with coronal mass ejections on a simple quad. Yes a shader that renders a 3D fireball rotating but drawn on a 2D quad β¦ how hard could it be? β¦ well, 13 hours hard But I did succeed
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Nice, dude!
Very cool!!
Enhanced the shader a bit for a better effect.
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Getting better now
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I added a glow effect to my shader, This is the final version of the sun. Now itβs game worthy
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